We now live in an era where once a piece of work is
published it is readily available on the internet in matter of minutes, if not
seconds; A time where people "live" behind their computers. A time
where the quality of things has changed, because of the progression that
technology has made. What many people fail to realize is that, as time and
technology advances, so too, the definition of creativity. If the platforms,
mediums and process of invention have changed, why wouldn't the definition of
creativity change with it?
Ridolfo and Rife expresses "What is obvious
here is that composing in the digital age is different than traditional
practices of composing" (229). Hence, the practice of creativity today,
cannot possibly hold to the standards of the 19th nor 20th century. There is an
entirely different and open playing field for everyone to be an artist, and be
creative in a way they see fit. In Good Copy Bad Copy (22:33), an
interviewee suggests that we live in a time when everyone has a computer with
top notch remixing abilities. With this, we can become a "digital age
artist" by simply mixing and mashing other people's works. In other words,
we can become creative artists, just by sitting around a computer recreating
and repurposing other artists’ works.
Copyright laws however, have made it impossible for
"digital age artists" to be creative in their own light.
Johnsen and Christensen made it clear that creativity is being stifled
because of the copyright infringements implemented. In the documentary, Good
Copy Bad Copy (55:20) expert expresses "Creativity itself is here on
the line." The music industry has made it so hard for artists today to be
freely creative, and to expand and improve the works of others that it may lead
to the detriment of the art or cease the progression of what is already here.
Artists have no freedom to mash and remix creative pieces in a way they see as
profound and contributory to their industry; that which is the culture of the
digital age and its artistic works. Many creative pieces today are remakes of
previous works.
In Good Copy Bad Copy (9:37)
Danger Mouse, spoke about his inclination to mix between genres. Many artists
today, refuse to be confined to the limitations of the norms imposed on them.
As was said by Danger Mouse "...I wanted to challenge myself," many
artists strive to break the boundaries that have been set by previous eras.
They seek to create something by using two different artistic pieces; this is
where their creativity lies. The lack of originality of the pieces used doesn't
defy the creativity of the ensued piece. It may prove to be more challenging to
make two different works work in tandem and harmonize. That is the challenge
that many artists delve into. That is the challenge that artists of the digital
age rally towards. This strive to change by the artists make it hard for
the audience or onlookers to keep up with the textuality of the their work.
This has posed a dilemma for the audience and onlookers of their works. On
one hand, people struggle to understand the textuality of the creative pieces
they indulge in; they struggle to understand how a text can be creative if it
stems from another man's work. On the other hand, they accept the different
levels of creativity and the textuality behind the each text and creative
piece. Yet, there is a bit of acceptance for what it is and what it can be.
There is an understanding that creativity is changing, but also that textuality
remains the same.
-Kelli
Works Cited:
Ridolfo, Jim, and Martine Courant Rife. “Rhetorical Velocity and Copyright: A Case Study on Strategies
of Rhetorical Delivery.” Copy(write): Intellectual Property in the Writing Classroom. Ed. Martine
Courant Rife, Shaun Slattery, and Dànielle Nicole De Voss. Fort Collins, CO: WAC
Clearinghouse and Parlor P, 2011.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.